Not bad, rouge like
Taking a star away, the post fight boss lava flow is not fun and more importantly is buggy as f**k, and dose not play right with the new random slide system. Lots you just cant move were you need to now and invisible walls based on new Fire tiles. Item pickup is still broken about 20-30% of the time.
This is fun but has a couple issues. Art and music are cool and I like the concept.
Things that bother me.
- no text history. Im often wondering what happened or even what killed me. What did my dude say? What kind of trap was that? Who knows.
- health/mana way to hard to see. Same for mobs.
- kinda slow and repetitive.
- lacks critter variety in early dungs.
This could shine but even the 5 year old who was super excited at first wondered off after 10 minutes of the same thing.
Plus its crashing quite a bit. You can continue after a crash but the dungeon respawns and you loose all progress even if you killed a boss :(.
Bushibot about
Card Dungeon