Unbalanced
Im really trying to like this game, but I just feel the deck is stacked against the player from the start. Which is a pity, because I see so much potential in this being an awesome game with tremendous replay value.
No tutorial, no default basic weapon (and no way to deliver a basic blow to enemies when attack cards wear out mid-battle), no default basic defensive armor and no reasonable opportunity "health up" before being dumped into the middle of a room full of enemies after defeating an end-level boss. The last one refers to how the entire dungeon quickly turns to lava once a boss is defeated. Youre forced to jump to the next level or die. The cards themselves seem to wear out equally, regardless of the class (poor, common, fine, etc.).
As the player gets attacked, it often happens too quickly by many enemies to be able to tell which enemy is attacking and what is being used against you (which prevents the player from initiating an appropriate defense).
This isnt a looting game per se. Yes, there is loot, but once you find something of value, you either have to accept the item now or discard it and lose it forever; Be it an attack card, a health potion, mana or equipment. Perhaps thats the intention (to make instant choices), but there really needs to be some sort of inventory system for basic survival needs (health/mana) to give the player a fighting chance.
The game graphics are fun and pleasing to the eye, and the music is appropriate. But the ratio of cards wearing out to the amount of enemies to battle, especially early in the game, feels like this games logistics need to be reevaluated and majorly tweaked.
As I said, Im really trying to like this game, but first I need to enjoy it, and in absence of that, I cant at this time recommend it to others.
PepsiDad about
Card Dungeon